2026-02-02 11:40:03 +01:00
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package linea;
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2026-02-02 11:19:18 +01:00
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import java.awt.Color;
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import java.awt.Cursor;
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import java.awt.Dimension;
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import java.awt.Font;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseListener;
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import javax.swing.BorderFactory;
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import javax.swing.Box;
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import javax.swing.BoxLayout;
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import javax.swing.JButton;
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import javax.swing.JFrame;
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import javax.swing.JLabel;
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import javax.swing.JOptionPane;
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import javax.swing.JPanel;
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import javax.swing.JTextField;
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import javax.swing.SwingConstants;
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import javax.swing.Timer;
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public class Jeu implements KeyListener, ActionListener, MouseListener {
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// -------------------------------------------------------------------------
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// PROPRIETES
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// -------------------------------------------------------------------------
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// Ecran : instance de ZoneDessin, qui contiendra tous les objets graphiques
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// et les animera
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protected ZoneDessin ecran = new ZoneDessin();
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// Le cercle : en fait 2 demis-cercles, un qui passera sous la ligne
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// un qui passera dessus
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protected Cercle demiCercleAvant = new Cercle(90, -180); // celui qui est sur la ligne
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protected Cercle demiCercleArriere = new Cercle(90, 180); // celui qui est derrière la ligne
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2026-02-10 14:56:22 +01:00
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// A FAIRE : ajouter les objets graphiques manquants, s'il y en a
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protected Ligne lili = new Ligne();
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// Timer : un objet qui émet des événements à un intervalle choisi,
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// il sert à donner le pas de l'animation
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protected Timer horloge;
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// Une variable qui contiendra le score
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protected double score = 1;
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// un label qui servira à afficher le score
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protected JLabel labScore;
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protected int compteurFrames = 0;
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protected boolean enCollision = false;
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protected boolean estGameOver = false;
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protected JLabel labGameOver;
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protected int compteurInvincible = 0;
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// menu et fenetre
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protected JFrame fenetre;
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protected JPanel panneauMenu;
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protected JTextField champPseudo;
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protected String pseudo = "";
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// -------------------------------------------------------------------------
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// METHODES
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// -------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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// Constructeur de la classe
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// -------------------------------------------------------------------------
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public Jeu() {
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// Gestion du score : a réactiver en fin de TP, inutile au début
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labScore = new JLabel();
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labScore.setForeground(Color.WHITE);
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labScore.setText("<html><h3>" + (int) score + "</h3></html>");
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labScore.setBounds(20, 0, 200, 50);
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ecran.add(labScore);
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labGameOver = new JLabel("GAME OVER - clic pour menu", SwingConstants.CENTER);
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labGameOver.setForeground(Color.WHITE);
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labGameOver.setFont(new Font("Arial", Font.BOLD, 40));
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labGameOver.setBounds(0, 200, 800, 100);
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labGameOver.setVisible(false);
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ecran.add(labGameOver);
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// ecoute les clics de souris (pour le game over)
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ecran.addMouseListener(this);
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ecran.traiterBoucleAnimation();
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}
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// -------------------------------------------------------------------------
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// Méthodes qu'il faut implémenter pour être
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// conforme à un KeyListener
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// -------------------------------------------------------------------------
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// -------------------------------------------------------------------------
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// Appui sur une touche
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// -> l'événement est émis lorsqu'on appuie, puis selon le rythme de
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// répétition du clavier
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// -------------------------------------------------------------------------
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@Override
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public void keyPressed(KeyEvent e) {
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// keyCode 38 : up
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// keyCode 40 : down
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int keyCode = e.getKeyCode();
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if (keyCode == 38) { // touche "flèche vers le haut"
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// On demande aux deux demi-cercle de "monter"
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demiCercleAvant.Monter();
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demiCercleArriere.Monter();
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}
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}
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// -------------------------------------------------------------------------
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// Relâchement de la touche
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// -------------------------------------------------------------------------
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@Override
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public void keyReleased(KeyEvent e) {
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// keyCode 38 : up
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// keyCode 40 : down
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int keyCode = e.getKeyCode();
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if (keyCode == 38) {
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// On demande aux deux demi-cercle "d'arrêter de monter"
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demiCercleAvant.ArreterMonter();
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demiCercleArriere.ArreterMonter();
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}
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}
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// -------------------------------------------------------------------------
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// Une méthode que nous n'utilisons pas
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// -------------------------------------------------------------------------
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@Override
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public void keyTyped(KeyEvent e) {
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// TODO Auto-generated method stub
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}
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// -------------------------------------------------------------------------
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// Démarrage du jeu :
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// création de diverses instances et
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// -------------------------------------------------------------------------
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public void demarrer() {
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// Création d'une fenêtre
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fenetre = new JFrame("Linea");
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// on affiche le menu en premier
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afficherMenu();
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fenetre.setSize(800, 600);
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fenetre.setResizable(false);
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fenetre.setLocationRelativeTo(null); // centre la fenetre sur l'ecran
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fenetre.setVisible(true);
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fenetre.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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}
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private void afficherMenu() {
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panneauMenu = new JPanel();
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panneauMenu.setLayout(new BoxLayout(panneauMenu, BoxLayout.Y_AXIS));
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panneauMenu.setBackground(new Color(15, 15, 35));
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panneauMenu.setPreferredSize(new Dimension(800, 600));
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// espace en haut
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panneauMenu.add(Box.createVerticalStrut(80));
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// titre du jeu
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JLabel titre = new JLabel("LINEA");
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titre.setAlignmentX(JLabel.CENTER_ALIGNMENT);
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titre.setForeground(new Color(0, 180, 255));
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titre.setFont(new Font("Arial", Font.BOLD, 80));
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panneauMenu.add(titre);
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// petit sous-titre
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JLabel sousTitre = new JLabel("esquive la ligne");
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sousTitre.setAlignmentX(JLabel.CENTER_ALIGNMENT);
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sousTitre.setForeground(new Color(120, 120, 160));
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sousTitre.setFont(new Font("Arial", Font.PLAIN, 18));
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panneauMenu.add(sousTitre);
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panneauMenu.add(Box.createVerticalStrut(40));
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// label pseudo
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JLabel labPseudo = new JLabel("pseudo");
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labPseudo.setAlignmentX(JLabel.CENTER_ALIGNMENT);
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labPseudo.setForeground(new Color(180, 180, 200));
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labPseudo.setFont(new Font("Arial", Font.PLAIN, 14));
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panneauMenu.add(labPseudo);
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panneauMenu.add(Box.createVerticalStrut(8));
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// champ de texte pour le pseudo
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champPseudo = new JTextField(15);
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champPseudo.setText(pseudo); // garde le pseudo prérempli s'il y en a un
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champPseudo.setMaximumSize(new Dimension(250, 40));
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champPseudo.setFont(new Font("Arial", Font.PLAIN, 16));
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champPseudo.setHorizontalAlignment(JTextField.CENTER);
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champPseudo.setBackground(new Color(30, 30, 60));
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champPseudo.setForeground(Color.WHITE);
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champPseudo.setCaretColor(Color.WHITE);
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champPseudo.setBorder(BorderFactory.createLineBorder(new Color(0, 180, 255), 2, true));
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champPseudo.setAlignmentX(JTextField.CENTER_ALIGNMENT);
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panneauMenu.add(champPseudo);
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panneauMenu.add(Box.createVerticalStrut(40));
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// bouton jouer
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JButton boutonJouer = new JButton("JOUER");
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styleBouton(boutonJouer, new Color(0, 130, 255));
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boutonJouer.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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lancerPartie();
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}
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});
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panneauMenu.add(boutonJouer);
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panneauMenu.add(Box.createVerticalStrut(15));
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// bouton classement
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JButton boutonClassement = new JButton("CLASSEMENT");
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styleBouton(boutonClassement, new Color(100, 100, 150));
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boutonClassement.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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JOptionPane.showMessageDialog(fenetre, "TOP SCORES", "Classement", JOptionPane.INFORMATION_MESSAGE);
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}
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});
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panneauMenu.add(boutonClassement);
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panneauMenu.add(Box.createVerticalStrut(15));
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// bouton quitter
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JButton boutonQuitter = new JButton("QUITTER");
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styleBouton(boutonQuitter, new Color(200, 50, 50));
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boutonQuitter.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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System.exit(0);
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}
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});
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panneauMenu.add(boutonQuitter);
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fenetre.setContentPane(panneauMenu);
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fenetre.revalidate();
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fenetre.repaint();
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}
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private void styleBouton(JButton btn, Color fond) {
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btn.setAlignmentX(JButton.CENTER_ALIGNMENT);
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btn.setFont(new Font("Arial", Font.BOLD, 18));
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btn.setForeground(Color.WHITE);
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btn.setBackground(fond);
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btn.setFocusPainted(false);
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btn.setBorderPainted(false);
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btn.setCursor(new Cursor(Cursor.HAND_CURSOR));
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btn.setMaximumSize(new Dimension(200, 45));
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}
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private void lancerPartie() {
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// on recupere le pseudo
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pseudo = champPseudo.getText();
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// A FAIRE :
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// placer dans l'instance de l'écran tous les objets graphiques nécessaires
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2026-02-10 14:56:22 +01:00
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// par exemple :
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ecran.ajouterObjet(demiCercleArriere);
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ecran.ajouterObjet(lili);
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ecran.ajouterObjet(demiCercleAvant);
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demiCercleArriere.setCouleur(new Color(0.0f, 0.4f, 0.0f));
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demiCercleAvant.setCouleur(new Color(0.0f, 0.5f, 0.0f));
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// on indique que c'est le jeu qui traitera les appuis sur une touche
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ecran.addKeyListener(this);
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ecran.setFocusable(true);
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2026-02-23 11:03:22 +01:00
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// on remplace le menu par l'ecran de jeu
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2026-02-02 11:19:18 +01:00
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fenetre.setContentPane(ecran);
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2026-02-23 11:03:22 +01:00
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fenetre.revalidate();
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fenetre.repaint();
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ecran.requestFocusInWindow();
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// on reinitialise les valeurs de jeu
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score = 1;
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compteurFrames = 0;
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enCollision = false;
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estGameOver = false;
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compteurInvincible = 0;
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labGameOver.setVisible(false);
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ecran.demarrer();
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2026-02-02 11:19:18 +01:00
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// Démarrage du timer, qui rythmera l'animation
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2026-02-23 11:03:22 +01:00
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if (horloge == null) {
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horloge = new Timer(40, this);
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}
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2026-02-02 11:19:18 +01:00
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horloge.start();
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2026-02-23 10:29:41 +01:00
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2026-02-02 11:19:18 +01:00
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// A FAIRE :
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2026-02-23 10:29:41 +01:00
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demiCercleArriere.setCouleur(new Color(0.8f, 0.0f, 0.0f));
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// donner la couleur des 2 demi-cercles, par exemple :
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// demiCerleArriere.setCouleur(new Color(0.8f,0.0f,0.0f));
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2026-02-02 11:19:18 +01:00
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}
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2026-02-23 10:29:41 +01:00
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// -------------------------------------------------------------------------
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2026-02-02 11:19:18 +01:00
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// Méthode appelée lorsqu'un événement timer se produit
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2026-02-23 10:29:41 +01:00
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// -------------------------------------------------------------------------
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2026-02-02 11:19:18 +01:00
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@Override
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public void actionPerformed(ActionEvent e) {
|
2026-02-23 11:03:22 +01:00
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// si c'est game over, on arrete juste l'animation et on attend le clic
|
2026-02-23 10:29:41 +01:00
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if (estGameOver == true) {
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return;
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}
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|
2026-02-10 14:56:22 +01:00
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|
ecran.traiterBoucleAnimation();
|
2026-02-23 10:29:41 +01:00
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|
compteurFrames = compteurFrames + 1;
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if (compteurFrames >= 25) {
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|
|
score = score + 1;
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compteurFrames = 0;
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}
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|
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if (compteurInvincible < 75) {
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|
compteurInvincible = compteurInvincible + 1;
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|
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} else {
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if (demiCercleArriere.VerifierCollision(lili)) {
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|
|
if (enCollision == false) {
|
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|
|
score = score - 5;
|
|
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|
|
enCollision = true;
|
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|
|
}
|
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|
|
} else {
|
|
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|
|
enCollision = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (score <= 0) {
|
|
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|
|
score = 0;
|
|
|
|
|
estGameOver = true;
|
|
|
|
|
ecran.arreter();
|
|
|
|
|
labGameOver.setVisible(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
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|
|
labScore.setText("<html><h3>" + (int) score + "</h3></html>");
|
2026-02-23 09:42:07 +01:00
|
|
|
|
2026-02-23 10:07:29 +01:00
|
|
|
demiCercleArriere.ResterDansLigne(lili);
|
|
|
|
|
demiCercleAvant.ResterDansLigne(lili);
|
2026-02-23 09:42:07 +01:00
|
|
|
}
|
|
|
|
|
|
2026-02-23 11:03:22 +01:00
|
|
|
private void retourMenu() {
|
|
|
|
|
// on arrete le timer du jeu
|
|
|
|
|
if (horloge != null) {
|
|
|
|
|
horloge.stop();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// on recrée une nouvelle ligne propre pour la prochaine partie
|
2026-02-23 10:29:41 +01:00
|
|
|
lili = new Ligne();
|
|
|
|
|
|
|
|
|
|
demiCercleAvant.y = 200;
|
|
|
|
|
demiCercleAvant.vitesse = -1.0;
|
|
|
|
|
demiCercleArriere.y = 200;
|
|
|
|
|
demiCercleArriere.vitesse = -1.0;
|
|
|
|
|
|
|
|
|
|
ecran.viderObjets();
|
|
|
|
|
|
2026-02-23 11:03:22 +01:00
|
|
|
// on retourne au menu principal
|
|
|
|
|
afficherMenu();
|
2026-02-02 11:19:18 +01:00
|
|
|
}
|
2026-02-23 10:29:41 +01:00
|
|
|
|
2026-02-23 11:03:22 +01:00
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
|
// événements souris (pour revenir au menu apres game over)
|
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseClicked(MouseEvent e) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mousePressed(MouseEvent e) {
|
|
|
|
|
if (estGameOver == true) {
|
|
|
|
|
retourMenu();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseReleased(MouseEvent e) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseEntered(MouseEvent e) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void mouseExited(MouseEvent e) {
|
|
|
|
|
}
|
2026-02-02 11:19:18 +01:00
|
|
|
}
|