collisions, cercle reste dans ligne
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@@ -149,7 +149,10 @@ public class Jeu implements KeyListener, ActionListener{
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public void actionPerformed(ActionEvent e) {
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ecran.traiterBoucleAnimation();
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if (demiCercleArriere.EnCollision(lili.SegCourant))
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demiCercleArriere.ResterDansLigne(lili);
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demiCercleAvant.ResterDansLigne(lili);
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if (demiCercleArriere.VerifierCollision(lili))
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RecommencerPartie();
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}
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