2026-02-03 13:50:27 +01:00
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package linea;
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import java.awt.*;
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2026-02-10 15:44:59 +01:00
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import java.awt.event.*;
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import javax.swing.*;
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public class Jeu implements KeyListener, ActionListener {
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protected JFrame fenetre;
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protected JPanel conteneurPrincipal;
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protected CardLayout layout;
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// Instances du jeu
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2026-02-03 13:50:27 +01:00
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protected ZoneDessin ecran = new ZoneDessin();
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protected MenuPrincipal menu;
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protected Cercle demiCercleAvant = new Cercle(90, -180);
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protected Cercle demiCercleArriere = new Cercle(90, 180);
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protected Ligne laligne = new Ligne();
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2026-02-03 13:50:27 +01:00
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protected Timer horloge;
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protected JLabel labScore;
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public Jeu() {
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// Initialisation du score (comme dans le fichier original)
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2026-02-03 13:50:27 +01:00
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labScore = new JLabel();
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labScore.setText("<html><h3>score : 0</h3></html>");
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labScore.setBounds(20, 0, 200, 50);
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2026-02-10 15:44:59 +01:00
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ecran.add(labScore);
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2026-02-03 13:50:27 +01:00
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}
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2026-02-10 15:44:59 +01:00
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public void demarrer() {
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fenetre = new JFrame("Linea");
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layout = new CardLayout();
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conteneurPrincipal = new JPanel(layout);
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2026-02-03 13:50:27 +01:00
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2026-02-10 15:44:59 +01:00
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// Création du menu en lui passant l'instance actuelle de Jeu
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menu = new MenuPrincipal(this);
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2026-02-03 13:50:27 +01:00
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2026-02-10 15:44:59 +01:00
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// Configuration de la zone de dessin
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2026-02-03 13:50:27 +01:00
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ecran.ajouterObjet(demiCercleArriere);
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ecran.ajouterObjet(demiCercleAvant);
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ecran.ajouterObjet(laligne);
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ecran.addKeyListener(this); // Le jeu écoute le clavier
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2026-02-03 13:50:27 +01:00
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2026-02-10 15:44:59 +01:00
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// Ajout des "cartes" au conteneur principal
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conteneurPrincipal.add(menu, "MENU");
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conteneurPrincipal.add(ecran, "JEU");
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2026-02-03 13:50:27 +01:00
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2026-02-10 15:44:59 +01:00
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// Configuration de la fenêtre
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fenetre.setContentPane(conteneurPrincipal);
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fenetre.pack();
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fenetre.setLocationRelativeTo(null); // Centrer à l'écran
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fenetre.setVisible(true);
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fenetre.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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2026-02-10 15:44:59 +01:00
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// Timer (40ms = 25 fps)
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horloge = new Timer(40, this);
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// Couleurs
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demiCercleArriere.setCouleur(new Color(0.8f, 0.0f, 0.0f));
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demiCercleAvant.setCouleur(new Color(1.0f, 0.2f, 0.2f));
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}
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2026-02-10 15:44:59 +01:00
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// Méthode appelée par le bouton PLAY du menu
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public void lancerPartie() {
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layout.show(conteneurPrincipal, "JEU");
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ecran.setFocusable(true);
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ecran.requestFocusInWindow(); // Indispensable pour capter le clavier
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horloge.start();
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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// CORRECTION ICI : Appel de la bonne méthode de ZoneDessin
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2026-02-03 15:36:11 +01:00
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ecran.traiterBoucleAnimation();
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// Logique de collision (réintégrée depuis le fichier original)
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double yLigne = laligne.getHauteurLigneA(400); // 400 est une valeur arbitraire pour tester au centre
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double yCercle = demiCercleAvant.getY();
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if (Math.abs(yLigne - yCercle) > 30) {
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gameOver();
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}
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}
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public void gameOver() {
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horloge.stop();
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ecran.setGameOver(true);
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}
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// --- Gestion du Clavier ---
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@Override
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public void keyPressed(KeyEvent e) {
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int keyCode = e.getKeyCode();
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if (keyCode == 38) { // Flèche HAUT
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demiCercleAvant.Monter();
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demiCercleArriere.Monter();
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}
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}
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@Override
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public void keyReleased(KeyEvent e) {
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int keyCode = e.getKeyCode();
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if (keyCode == 38) {
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demiCercleAvant.ArreterMonter();
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demiCercleArriere.ArreterMonter();
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}
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}
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2026-02-10 15:44:59 +01:00
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@Override
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public void keyTyped(KeyEvent e) {}
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}
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