changement frequence spwan bonus/malus fonctionnelle
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@@ -166,8 +166,8 @@ public class Jeu implements KeyListener, ActionListener {
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score = 0;
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score = 0;
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labScore.setText("<html><h3>score : 0</h3></html>");
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labScore.setText("<html><h3>score : 0</h3></html>");
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this.prochainBonusScore = 300 + random.nextInt(201);
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this.prochainBonusScore = 50 + random.nextInt(101);
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this.prochainMalusScore = 400 + random.nextInt(201);
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this.prochainMalusScore = 100 + random.nextInt(101);
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}
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}
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@Override
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@Override
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@@ -202,7 +202,7 @@ public class Jeu implements KeyListener, ActionListener {
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Malus malus = new Malus(xSpawn, yMalus, laligne.vitesseDefilement);
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Malus malus = new Malus(xSpawn, yMalus, laligne.vitesseDefilement);
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ecran.ajouterObjet(malus);
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ecran.ajouterObjet(malus);
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this.prochainMalusScore = score + 70 + random.nextInt(101);
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this.prochainMalusScore = score + 100 + random.nextInt(101);
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}
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}
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}
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}
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