modif nb segments + y spwan + frequence spawn
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@@ -166,8 +166,8 @@ public class Jeu implements KeyListener, ActionListener {
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score = 0;
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labScore.setText("<html><h3>score : 0</h3></html>");
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this.prochainBonusScore = 100 + random.nextInt(26);
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this.prochainMalusScore = 100 + random.nextInt(26);
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this.prochainBonusScore = 100 + random.nextInt(36);
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this.prochainMalusScore = 100 + random.nextInt(46);
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}
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@Override
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@@ -181,13 +181,13 @@ public class Jeu implements KeyListener, ActionListener {
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double yLigne = laligne.getHauteurLigneA(xSpawn);
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if (yLigne != -1) {
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double yOffset = random.nextBoolean() ? -30 : 30;
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double yOffset = random.nextBoolean() ? -40 : 40;
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double yBonus = yLigne + yOffset;
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Bonus bonus = new Bonus(xSpawn, yBonus, laligne.vitesseDefilement);
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ecran.ajouterObjet(bonus);
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this.prochainBonusScore = score + 40 + random.nextInt(21);
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this.prochainBonusScore = score + 40 + random.nextInt(31);
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}
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}
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@@ -196,13 +196,13 @@ public class Jeu implements KeyListener, ActionListener {
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double yLigne = laligne.getHauteurLigneA(xSpawn);
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if (yLigne != -1) {
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double yOffset = random.nextBoolean() ? -30 : 30;
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double yOffset = random.nextBoolean() ? -40 : 40;
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double yMalus = yLigne + yOffset;
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Malus malus = new Malus(xSpawn, yMalus, laligne.vitesseDefilement);
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ecran.ajouterObjet(malus);
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this.prochainMalusScore = score + 40 + random.nextInt(21);
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this.prochainMalusScore = score + 60 + random.nextInt(41);
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}
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}
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