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Projet_DEV/src/linea/Jeu.java

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package linea;
import java.awt.*;
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import java.awt.event.*;
import javax.swing.*;
public class Jeu implements KeyListener, ActionListener {
protected JFrame fenetre;
protected JPanel conteneurPrincipal;
protected CardLayout layout;
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protected ZoneDessin ecran = new ZoneDessin();
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// MENUS
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protected MenuPrincipal menu;
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protected MenuCampagne menuCampagne;
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protected Cercle demiCercleAvant;
protected Cercle demiCercleArriere;
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protected Ligne laligne = new Ligne();
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protected Timer horloge;
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protected JLabel labScore;
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protected int score;
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public Jeu(){
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score = 0;
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labScore = new JLabel("<html><h3>score : 0</h3></html>");
labScore.setBounds(20, 540, 200, 50);
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ecran.add(labScore);
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}
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public void demarrer() {
fenetre = new JFrame("Linea");
layout = new CardLayout();
conteneurPrincipal = new JPanel(layout);
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score = 0;
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menu = new MenuPrincipal(this);
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menuCampagne = new MenuCampagne(this);
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// Initialisation initiale
resetPartie();
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// On ajoute l'action au bouton "Retour" de la ZoneDessin (Game Over)
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ecran.btnRetour.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
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afficherMenuPrincipal();
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}
});
ecran.addKeyListener(this);
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conteneurPrincipal.add(menu, "MENU");
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conteneurPrincipal.add(menuCampagne, "CAMPAGNE");
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conteneurPrincipal.add(ecran, "JEU");
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fenetre.setContentPane(conteneurPrincipal);
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fenetre.pack();
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fenetre.setLocationRelativeTo(null);
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fenetre.setVisible(true);
fenetre.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
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public void afficherMenuCampagne() {
layout.show(conteneurPrincipal, "CAMPAGNE");
}
public void afficherMenuPrincipal() {
layout.show(conteneurPrincipal, "MENU");
}
public void lancerNiveau(int numeroNiveau) {
System.out.println("Lancement du niveau " + numeroNiveau);
// Ici tu pourras configurer la difficulté selon le niveau
lancerPartie();
}
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public void lancerPartie() {
resetPartie();
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layout.show(conteneurPrincipal, "JEU");
ecran.setFocusable(true);
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ecran.requestFocusInWindow();
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horloge.start();
}
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private void resetPartie() {
if(horloge != null) {
horloge.stop();
}
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horloge = new Timer(40, this);
demiCercleAvant = new Cercle(90, -180);
demiCercleArriere = new Cercle(90, 180);
laligne = new Ligne();
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demiCercleArriere.setCouleur(new Color(0.8f, 0.0f, 0.0f));
demiCercleAvant.setCouleur(new Color(1.0f, 0.2f, 0.2f));
ecran.viderObjets();
ecran.ajouterObjet(demiCercleArriere);
ecran.ajouterObjet(demiCercleAvant);
ecran.ajouterObjet(laligne);
ecran.setGameOver(false);
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score = 0;
labScore.setText("<html><h3>score : 0</h3></html>");
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}
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@Override
public void actionPerformed(ActionEvent e) {
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ecran.traiterBoucleAnimation();
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score ++;
labScore.setText("<html><h3>score : " + score+"</h3></html>");
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// Gestion collision simple
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double hauteurLigne = laligne.getHauteurLigneA(400);
if (hauteurLigne != -1) {
// calcule de la distance entre le centre du cercle et la ligne
double distance = Math.abs(hauteurLigne - demiCercleAvant.getY());
// Si cette distance est strictement supérieure au rayon du bouclier,
// cela signifie que la ligne est sortie de la bulle !
if (distance > demiCercleAvant.getRayon()) {
gameOver();
}
} else {
// Si on arrive au bout de la ligne
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gameOver();
}
}
public void gameOver() {
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horloge.stop();
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ecran.setGameOver(true); // Affiche "Game Over" et le bouton Retour
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}
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// Gestion touches...
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@Override
public void keyPressed(KeyEvent e) {
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if (e.getKeyCode() == 38) {
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demiCercleAvant.Monter();
demiCercleArriere.Monter();
}
}
@Override
public void keyReleased(KeyEvent e) {
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if (e.getKeyCode() == 38) {
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demiCercleAvant.ArreterMonter();
demiCercleArriere.ArreterMonter();
}
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}
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@Override public void keyTyped(KeyEvent e) {}
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}