2026-02-03 13:50:27 +01:00
|
|
|
package linea;
|
|
|
|
|
|
|
|
|
|
import java.awt.*;
|
2026-02-10 15:44:59 +01:00
|
|
|
import java.awt.event.*;
|
|
|
|
|
import javax.swing.*;
|
|
|
|
|
|
|
|
|
|
public class Jeu implements KeyListener, ActionListener {
|
|
|
|
|
protected JFrame fenetre;
|
|
|
|
|
protected JPanel conteneurPrincipal;
|
|
|
|
|
protected CardLayout layout;
|
|
|
|
|
|
2026-02-03 13:50:27 +01:00
|
|
|
protected ZoneDessin ecran = new ZoneDessin();
|
2026-02-10 15:44:59 +01:00
|
|
|
protected MenuPrincipal menu;
|
|
|
|
|
|
2026-02-10 16:02:29 +01:00
|
|
|
protected Cercle demiCercleAvant;
|
|
|
|
|
protected Cercle demiCercleArriere;
|
2026-02-10 15:44:59 +01:00
|
|
|
protected Ligne laligne = new Ligne();
|
2026-02-03 13:50:27 +01:00
|
|
|
protected Timer horloge;
|
2026-02-10 15:44:59 +01:00
|
|
|
protected JLabel labScore;
|
|
|
|
|
|
2026-02-10 16:02:29 +01:00
|
|
|
public Jeu(){
|
|
|
|
|
labScore = new JLabel("<html><h3>score : 0</h3></html>");
|
|
|
|
|
labScore.setBounds(20, 540, 200, 50);
|
2026-02-10 15:44:59 +01:00
|
|
|
ecran.add(labScore);
|
2026-02-03 13:50:27 +01:00
|
|
|
}
|
|
|
|
|
|
2026-02-10 15:44:59 +01:00
|
|
|
public void demarrer() {
|
|
|
|
|
fenetre = new JFrame("Linea");
|
|
|
|
|
layout = new CardLayout();
|
|
|
|
|
conteneurPrincipal = new JPanel(layout);
|
2026-02-03 13:50:27 +01:00
|
|
|
|
2026-02-10 15:44:59 +01:00
|
|
|
menu = new MenuPrincipal(this);
|
2026-02-03 13:50:27 +01:00
|
|
|
|
2026-02-10 16:02:29 +01:00
|
|
|
// Initialisation initiale
|
|
|
|
|
resetPartie();
|
|
|
|
|
|
|
|
|
|
// --- C'EST ICI QUE LA MAGIE OPÈRE ---
|
|
|
|
|
// On ajoute l'action au bouton créé dans ZoneDessin
|
|
|
|
|
ecran.btnRetour.addActionListener(new ActionListener() {
|
|
|
|
|
@Override
|
|
|
|
|
public void actionPerformed(ActionEvent e) {
|
|
|
|
|
// 1. On change la carte visible vers le MENU
|
|
|
|
|
layout.show(conteneurPrincipal, "MENU");
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
// -------------------------------------
|
|
|
|
|
|
|
|
|
|
ecran.addKeyListener(this);
|
2026-02-03 13:50:27 +01:00
|
|
|
|
2026-02-10 15:44:59 +01:00
|
|
|
conteneurPrincipal.add(menu, "MENU");
|
|
|
|
|
conteneurPrincipal.add(ecran, "JEU");
|
2026-02-03 13:50:27 +01:00
|
|
|
|
2026-02-10 15:44:59 +01:00
|
|
|
fenetre.setContentPane(conteneurPrincipal);
|
2026-02-03 13:50:27 +01:00
|
|
|
fenetre.pack();
|
2026-02-10 16:02:29 +01:00
|
|
|
fenetre.setLocationRelativeTo(null);
|
2026-02-03 13:50:27 +01:00
|
|
|
fenetre.setVisible(true);
|
|
|
|
|
fenetre.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-10 15:44:59 +01:00
|
|
|
public void lancerPartie() {
|
2026-02-10 16:02:29 +01:00
|
|
|
resetPartie(); // Très important : remettre à zéro avant de jouer
|
2026-02-10 15:44:59 +01:00
|
|
|
layout.show(conteneurPrincipal, "JEU");
|
|
|
|
|
ecran.setFocusable(true);
|
2026-02-10 16:02:29 +01:00
|
|
|
ecran.requestFocusInWindow();
|
2026-02-10 15:44:59 +01:00
|
|
|
horloge.start();
|
|
|
|
|
}
|
2026-02-03 13:50:27 +01:00
|
|
|
|
2026-02-10 16:02:29 +01:00
|
|
|
private void resetPartie() {
|
|
|
|
|
if(horloge != null) horloge.stop();
|
|
|
|
|
horloge = new Timer(40, this);
|
|
|
|
|
|
|
|
|
|
demiCercleAvant = new Cercle(90, -180);
|
|
|
|
|
demiCercleArriere = new Cercle(90, 180);
|
|
|
|
|
|
|
|
|
|
demiCercleArriere.setCouleur(new Color(0.8f, 0.0f, 0.0f));
|
|
|
|
|
demiCercleAvant.setCouleur(new Color(1.0f, 0.2f, 0.2f));
|
|
|
|
|
|
|
|
|
|
ecran.viderObjets();
|
|
|
|
|
ecran.ajouterObjet(demiCercleArriere);
|
|
|
|
|
ecran.ajouterObjet(demiCercleAvant);
|
|
|
|
|
ecran.ajouterObjet(laligne);
|
|
|
|
|
|
|
|
|
|
ecran.setGameOver(false); // Cela cachera le bouton retour
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-03 13:50:27 +01:00
|
|
|
@Override
|
|
|
|
|
public void actionPerformed(ActionEvent e) {
|
2026-02-03 15:36:11 +01:00
|
|
|
ecran.traiterBoucleAnimation();
|
2026-02-03 15:45:52 +01:00
|
|
|
|
2026-02-10 16:02:29 +01:00
|
|
|
// Gestion collision simple
|
|
|
|
|
if (Math.abs(laligne.getHauteurLigneA(400) - demiCercleAvant.getY()) > 30) {
|
2026-02-03 15:45:52 +01:00
|
|
|
gameOver();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void gameOver() {
|
2026-02-10 15:44:59 +01:00
|
|
|
horloge.stop();
|
2026-02-10 16:02:29 +01:00
|
|
|
ecran.setGameOver(true); // Affiche "Game Over" et le bouton Retour
|
2026-02-10 15:44:59 +01:00
|
|
|
}
|
|
|
|
|
|
2026-02-10 16:02:29 +01:00
|
|
|
// Gestion touches...
|
2026-02-10 15:44:59 +01:00
|
|
|
@Override
|
|
|
|
|
public void keyPressed(KeyEvent e) {
|
2026-02-10 16:02:29 +01:00
|
|
|
if (e.getKeyCode() == 38) {
|
2026-02-10 15:44:59 +01:00
|
|
|
demiCercleAvant.Monter();
|
|
|
|
|
demiCercleArriere.Monter();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@Override
|
|
|
|
|
public void keyReleased(KeyEvent e) {
|
2026-02-10 16:02:29 +01:00
|
|
|
if (e.getKeyCode() == 38) {
|
2026-02-10 15:44:59 +01:00
|
|
|
demiCercleAvant.ArreterMonter();
|
|
|
|
|
demiCercleArriere.ArreterMonter();
|
|
|
|
|
}
|
2026-02-03 13:50:27 +01:00
|
|
|
}
|
2026-02-10 16:02:29 +01:00
|
|
|
@Override public void keyTyped(KeyEvent e) {}
|
2026-02-10 15:44:59 +01:00
|
|
|
}
|